Skill Scanner
The Skill Scanner is a small program to extract avatar skill information from screenshots in Entropia Universe, one of MindArk's most ambitious online games. It scans the skills window ingame, or it can read image files saved in your PC.
Once the skill information is read successfully, it calculates also your total skill count, and your skills net worth (according to market value of ESIs and skill implants extracted from peauction.com).
You can also create a text file with your skills (in Comma-Separated-Value format) to be used by other applications, or you can upload automatically your skills to the Chipping Optimizer web application, provided that you have an account there.
Instructions
First of all, you must have installed the latest Java version, available here:
http://java.sun.com/javase/downloads/index.jsp
Select: "Java SE Runtime Environment (JRE) 6 Update 20"
(notice the JRE, instead of JDK; it is a ~14 MB. install)
(If you have an earlier Java version installed in your machine (version 5 or lower), you will need to upgrade to version 6).
Now, if you have already installed Java, do the following:
- Get the following file:
http://jdegre.net/pe/scanner/Scanner35.zip
and extract the file "Scanner.exe" in your desktop; ~400 Kb
- Simply double-click the exe file, and it will launch the program (no need to "install" it)
- Once the program is launched, wait until it initializes, takes 2-3 seconds, you will hear a confirmation sound
- Now, in EU, show the skills panel; you can move it around, and the app will try to find it, but it must be completely visible; then, just hit PrntScrn (IMPORTANT: if you're in windowed mode, you should hit Alt+PrntScrn, because this will capture only the active window instead of the whole desktop, and it will make the program to run much faster); you should hear the typical camera capture sound
- Check the bottom part of the app, just to see if there is some error message; there are a lot of verbose info displayed there, with details of what the app is doing; the processing takes usually 3-4 secs.
- If everything goes fine, the table should be filled with the scanned skills, and you will hear a confirmation sound (note that during the scanning process you cannot capture any other screen); the working mode of the program is to process completely one screen at a time, instead of capturing everything and process all the screens at the same time; please, keep this in mind
- Repeat with the rest of skill windows and check if the scanned values are correct; you can sort the skill table by "skill value" both in EU and in the application, so it is easier to check (if you choose alphabetical sorting, there are certain differences in the way the sorting is done in the application and in EU)
- If you have an account for the chipping tools in <jdegre.net>, you will see some data calculated on the fly, as you keep scanning the different skill panels in EU:
- Total skills count
- Professional levels
- Individual TT value and market value of each skill
- Total TT value and market value of your avatar skills
- Try saving the scanned skills to a CSV file; you can select any directory and specify any file name and extension, but if you select the "Use default" checkbox, the application creates one by default called "skills_[date]_[time].csv" in the same directory where the app was launched from. If you have an account, the exported file will contain profession levels, and totals; otherwise, it will only include the raw skill values
- If you have an account, you can load your stored skills from <jdegre.net>. In this case, the program will show the progress between your current scanned skill set, and your last saved skills
- Try exporting to the Chipping Optimizer; you will need to enter the user and password of your account, and you can make the application remember them for you. Note that the Chipping Optimizer rounds skill values to the closest integer